Sea Hag

Monster Manual (2025) p. 271

Size
Medium
Type
fey
Alignment
chaotic evil
AC
14
Initiative
1
Hit Points
52 (7d8+21)
Speed
walk 30 ft., swim 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Giant, Primordial (Aquan)
Challenge
2
Lineage
Hag
Environment
coastal, underwater
STR
16
+3
DEX
13
+1
CON
16
+3
INT
12
+1
WIS
12
+1
CHA
13
+1

Traits

Proficiency Bonus

+2

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Amphibious

The hag can breathe air and water.

Vile Appearance

Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Actions

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5-6)

Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

recharge

D5

Illusory Appearance

The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

  • At will: Disguise Self

Spells

Disguise Self [5.5e]

Other data

description

Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos and undermine joy however they can, undertaking elaborate deceptions to sow discord for its own sake. The hags' true forms are supernaturally vile, and their baleful gazes can strike down creatures frightened by their appearance. Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag's illusion and how they might use it to wreak chaos and destruction.

Sea Hag Disguises: 1d6 The Sea Hag Takes the Form of A...

1Captive and claims nearby villagers bound them and left them to drown.
2Castaway and shares a cursed item's location with would-be rescuers.
3Healer and passes off poisons as medicine.
4Panic-spreading prophesier of doom.
5Ship captain and delivers passengers to the hag's pet sea monster.
6Wounded sailor and claims their ship was destroyed by merfolk or other peaceful people.