Specter

Monster Manual (2025) p. 290

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Initiative
2
Hit Points
22 (5d8)
Speed
walk 30 ft., fly 50 ft. (hover)
Resistances
acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands Common plus one other language but can't speak
Challenge
1
Environment
underdark, urban
STR
1
−5
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
11
+0

Traits

Proficiency Bonus

+2

Incorporeal Movement

The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Other data

description

Specters are bodiless, life-devouring spirits drawn to darkness and negative emotions. Having lost all connection to the beings they once were, these hateful spirits drain mortal essence to steal fleeting tastes of life and warmth. Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks.

Specter Haunts:

1d8The Specter Lurks Near...
1A community afflicted by curses, grudges, plagues, or tragedies.
2An evil Artifact or a deadly magical device.
3The lair of a Fiend or an Undead.
4The place where a villain died or is buried.
5A portal to the Lower Planes, Negative Plane, or Shadowfell.
6The sanctuary of a necromancer or death cult.
7A secluded monument binding wicked souls.
8The site of a disaster or mass death.