Spirit Naga

Monster Manual (2025) p. 297

Size
Large
Type
fiend
Alignment
chaotic evil
AC
17
Initiative
3
Hit Points
135 (18d10+36)
Speed
walk 40 ft.
Saving Throws
Wis +5, Con +5, Dex +6, Cha +6
Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Abyssal, Common
Challenge
8
Lineage
Naga
Environment
planar (lower), underdark
STR
18
+4
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+3

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Fiendish Restoration

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray

Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting

The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
  • 2/day each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Spells

Detect Magic [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e], Water Breathing [5.5e], Detect Thoughts [5.5e], Dimension Door [5.5e], Hold Person [5.5e], Lightning Bolt [5.5e]

Other data

description

Spirit nagas loathe the world and all creatures. Possessing perfect memories, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings of diabolical knowledge and evil inspiration. Other villains often seek out spirit nagas as advisers and allies. Roll on or choose a result from the Spirit Naga Grievances table to inspire what motivates a spirit naga's schemes.

Spirit Naga Grievances:

1d6The Spirit Naga Believes...
1A character is to blame for its recent failures.
2It has been evicted from its rightful home.
3Locals have reneged on an age-old bargain.
4Other creatures are mocking it.
5A rival is spying on it.
6Someone's treasure rightfully belongs to it.