Spiritual Anamnesis
Zamanora: Ballad of the Witch p. 119 (Homebrew)
- Type
- undead (spirit)
- Alignment
- neutral
- AC
- 12
- Hit Points
- 8
- Speed
- walk 0 ft., fly 40 ft. (hover)
- Saving Throws
- Str +1, Dex +0, Con +1, Int +0, Wis +1, Cha +0
- Skills
- Acrobatics +0, Perception +1, Stealth +0
- Resistances
- Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
- Immunities
- Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Condition Immunities
- Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses
- Darkvision 60 ft., Passive Perception 11
- Passive Perception
- 11
- Languages
- Any languages it knew in life
- Challenge
- 0
Traits
Proficiency Bonus
PB equals your Proficiency Bonus
Hit Points
4 plus four times your Wizard level. The spirit has a number of Hit Dice [d6s] equal to your Wizard level.
Armor Class
10 + PB
Skills
Acrobatics +0 plus PBx2 (Expert), Perception +1 plus PBx2 (Expert), Stealth +0 plus PBx2 (Expert)
Incorporeal Movement
The spirit can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Misleading Strike (Expert)
After successfully passing through a creature's space, the spirit's next attack during that turn is made with Advantage.
Spiritual Bond
Add your Proficiency Bonus to any ability check or saving throw the spirit makes.
Actions
Spectral Cantrip (Caster)
Ranged Spell Attack: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d6 + 1 plus your Intelligence modifier Necrotic damage.
Spectral Strike (Expert and Warrior)
Melee Weapon Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 1 plus your Intelligence modifier Slashing damage.