Spiritual Anamnesis

Zamanora: Ballad of the Witch p. 119 (Homebrew)

Type
undead (spirit)
Alignment
neutral
AC
12
Hit Points
8
Speed
walk 0 ft., fly 40 ft. (hover)
Saving Throws
Str +1, Dex +0, Con +1, Int +0, Wis +1, Cha +0
Skills
Acrobatics +0, Perception +1, Stealth +0
Resistances
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 11
Passive Perception
11
Languages
Any languages it knew in life
Challenge
0
STR
13
+1
DEX
10
+0
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

PB equals your Proficiency Bonus

Hit Points

4 plus four times your Wizard level. The spirit has a number of Hit Dice [d6s] equal to your Wizard level.

Armor Class

10 + PB

Skills

Acrobatics +0 plus PBx2 (Expert), Perception +1 plus PBx2 (Expert), Stealth +0 plus PBx2 (Expert)

Incorporeal Movement

The spirit can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Misleading Strike (Expert)

After successfully passing through a creature's space, the spirit's next attack during that turn is made with Advantage.

Spiritual Bond

Add your Proficiency Bonus to any ability check or saving throw the spirit makes.

Actions

Spectral Cantrip (Caster)

Ranged Spell Attack: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d6 + 1 plus your Intelligence modifier Necrotic damage.

Spectral Strike (Expert and Warrior)

Melee Weapon Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 1 plus your Intelligence modifier Slashing damage.

Other data

description