Steam Mephit

Monster Manual (2025) p. 208

Size
Small
Type
elemental
Alignment
neutral evil
AC
10
Initiative
0
Hit Points
17 (5d6)
Speed
walk 30 ft., fly 30 ft.
Skills
Stealth +2
Immunities
fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Primordial (Aquan, Ignan)
Challenge
1/4
Lineage
Mephit
Environment
planar (elemental)
STR
5
−3
DEX
11
+0
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1

Traits

Proficiency Bonus

+2

Blurred Form

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

recharge

D6

Other data

description

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users. Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

Steam Mephit: These arrogant mephits are made of heat and vaporous water. They often trick creatures into doing them favors, then renege on promised rewards.