Steel Defender

Eberron: Forge of the Artificer p. 19

Size
Medium
Type
construct
Alignment
neutral
AC
12
Hit Points
10
Speed
walk 40 ft.
Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft.
Passive Perception
10
Languages
Understands the languages you know
STR
14
+2
DEX
12
+1
CON
14
+2
INT
4
−3
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

PB equals your Proficiency Bonus

Armor Class

12 + your Intelligence modifier.

Hit Points

5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level).

Steel Bond

Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 + your Intelligence modifier Force damage.

Repair (3/Day)

The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 + your Intelligence modifier.

recharge

3/DAY

Reactions

Deflect Attack

Trigger: A creature the defender can see within 5 feet of it makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.

Other data

description