Steel Defender
Eberron: Forge of the Artificer p. 19
- Size
- Medium
- Type
- construct
- Alignment
- neutral
- AC
- 12
- Hit Points
- 10
- Speed
- walk 40 ft.
- Immunities
- Poison
- Condition Immunities
- Charmed, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Understands the languages you know
Traits
Proficiency Bonus
PB equals your Proficiency Bonus
Armor Class
12 + your Intelligence modifier.
Hit Points
5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level).
Steel Bond
Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 + your Intelligence modifier Force damage.
Repair (3/Day)
The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 + your Intelligence modifier.
recharge
3/DAY
Reactions
Deflect Attack
Trigger: A creature the defender can see within 5 feet of it makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.