Storm Giant
Monster Manual (2025) p. 302
- Size
- Huge
- Type
- giant
- Alignment
- chaotic good
- AC
- 16
- Initiative
- 7
- Hit Points
- 230 (20d12+100)
- Speed
- walk 50 ft., fly 25 ft. (hover), swim 50 ft.
- Saving Throws
- Str +14, Wis +10, Con +10, Cha +9
- Skills
- Arcana +8, History +8, Athletics +14, Perception +10
- Resistances
- cold
- Immunities
- lightning, thunder
- Senses
- darkvision 120 ft., truesight 30 ft.
- Passive Perception
- 20
- Languages
- Common, Giant
- Challenge
- 13
- Lineage
- Giant
- Environment
- coastal, underwater
Traits
Proficiency Bonus
+5
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Amphibious
The giant can breathe air and water.
Actions
Multiattack
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword
Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt
Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6)
Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
recharge
D5
Spellcasting
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At will: Detect Magic, Light
- 1/day: Control Weather
Spells
Detect Magic [5.5e], Light [5.5e], Control Weather [5.5e]
Other data
description
Among the tallest giants, storm giants live amid extreme forces of nature. In palaces at the bottom of the sea and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the rise and fall of nations and interpret supernatural omens, interfering in the world only when they're needed most.