Storm Giant

Monster Manual (2025) p. 302

Size
Huge
Type
giant
Alignment
chaotic good
AC
16
Initiative
7
Hit Points
230 (20d12+100)
Speed
walk 50 ft., fly 25 ft. (hover), swim 50 ft.
Saving Throws
Str +14, Wis +10, Con +10, Cha +9
Skills
Arcana +8, History +8, Athletics +14, Perception +10
Resistances
cold
Immunities
lightning, thunder
Senses
darkvision 120 ft., truesight 30 ft.
Passive Perception
20
Languages
Common, Giant
Challenge
13
Lineage
Giant
Environment
coastal, underwater
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
20
+5
CHA
18
+4

Traits

Proficiency Bonus

+5

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Amphibious

The giant can breathe air and water.

Actions

Multiattack

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt

Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5-6)

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

recharge

D5

Spellcasting

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

  • At will: Detect Magic, Light
  • 1/day: Control Weather

Spells

Detect Magic [5.5e], Light [5.5e], Control Weather [5.5e]

Other data

description

Among the tallest giants, storm giants live amid extreme forces of nature. In palaces at the bottom of the sea and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the rise and fall of nations and interpret supernatural omens, interfering in the world only when they're needed most.