Swarm of Crawling Claws
Monster Manual (2025) p. 83
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 12
- Initiative
- 2
- Hit Points
- 49 (11d8)
- Speed
- walk 30 ft., climb 30 ft.
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses
- blindsight 30 ft.
- Passive Perception
- 10
- Languages
- understands Common but can't speak
- Challenge
- 3
- Lineage
- Crawling Claw
- Environment
- any
Traits
Proficiency Bonus
+2
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands
Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.
Other data
description
Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters.
Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their murderers escape their grasp.