Swarm of Crawling Claws

Monster Manual (2025) p. 83

Size
Medium
Type
undead
Alignment
neutral evil
AC
12
Initiative
2
Hit Points
49 (11d8)
Speed
walk 30 ft., climb 30 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
blindsight 30 ft.
Passive Perception
10
Languages
understands Common but can't speak
Challenge
3
Lineage
Crawling Claw
Environment
any
STR
14
+2
DEX
14
+2
CON
11
+0
INT
5
−3
WIS
10
+0
CHA
4
−3

Traits

Proficiency Bonus

+2

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Swarm of Grasping Hands

Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.

Other data

description

Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters.

Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their murderers escape their grasp.