Swarm of Dretches
Monster Manual (2025) p. 104
- Size
- Large
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- 12
- Initiative
- 0
- Hit Points
- 45 (6d10+12)
- Speed
- walk 40 ft.
- Resistances
- bludgeoning, cold, fire, lightning, piercing, slashing
- Immunities
- poison
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 4
- Lineage
- Dretch
- Environment
- planar (abyss)
Traits
Proficiency Bonus
+2
Fetid Aura
Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack
The swarm makes two Rend attacks.
Rend
Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.
Other data
description
The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
Swarm of Dretches: Swarms of dretches sometimes escape the Abyss onto other planes of existence, or they might be part of a demonic invasion. Without direction, these crude demons rampage and despoil with cruel enthusiasm.