Swarm of Dretches

Monster Manual (2025) p. 104

Size
Large
Type
fiend (demon)
Alignment
chaotic evil
AC
12
Initiative
0
Hit Points
45 (6d10+12)
Speed
walk 40 ft.
Resistances
bludgeoning, cold, fire, lightning, piercing, slashing
Immunities
poison
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
4
Lineage
Dretch
Environment
planar (abyss)
STR
14
+2
DEX
11
+0
CON
14
+2
INT
5
−3
WIS
8
−1
CHA
3
−4

Traits

Proficiency Bonus

+2

Fetid Aura

Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack

The swarm makes two Rend attacks.

Rend

Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.

Other data

description

The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.

Swarm of Dretches: Swarms of dretches sometimes escape the Abyss onto other planes of existence, or they might be part of a demonic invasion. Without direction, these crude demons rampage and despoil with cruel enthusiasm.