Tarrasque
Monster Manual (2025) p. 305
- Size
- Gargantuan
- Type
- monstrosity (titan)
- Alignment
- unaligned
- AC
- 25
- Initiative
- 18
- Hit Points
- 697 (34d20+340)
- Speed
- walk 60 ft., climb 60 ft., burrow 40 ft.
- Saving Throws
- Wis +9, Dex +9, Cha +9, Int +5
- Skills
- Perception +9
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- fire, poison
- Condition Immunities
- charmed, deafened, frightened, paralyzed, poisoned
- Senses
- blindsight 120 ft.
- Passive Perception
- 19
- Challenge
- 30
- Environment
- urban
Traits
Proficiency Bonus
+9
Legendary Resistance (6/Day)
If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance
The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace
If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1-5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster
The tarrasque deals double damage to objects and structures.
Actions
Multiattack
The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite
Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.
Claw
Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage.
Tail
Melee Attack Roll: +19, reach 30 ft. Hit: 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Thunderous Bellow (Recharge 5-6)
Constitution Saving Throw: DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.
recharge
D5
Swallow (Bonus Action)
Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can't teleport, it has Total Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) Acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.
Legendary Actions
Legendary Actions (3/Turn)
The Tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Tarrasque regains spent legendary actions at the start of its turn.
recharge
3/TURN
Onslaught
The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement
The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.
Other data
description
Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A terror of massive size and overwhelming might, this primeval destroyer survives from the earliest epochs of the Material Plane, when it served as a weapon of immortal forces. Since then, the tarrasque has slumbered in secret, rising every few ages to usher in eras of destruction. The tarrasque is a bipedal, prehistoric Monstrosity that stands over seventy feet tall. Bristling with horns and spikes, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure or foe is, the greater the tarrasque's wrath. It is a mystery what—if anything—calms the tarrasque, but eventually it returns to its slumber, leaving the world irrevocably changed. While the tarrasque might be halted by incredible opposition, its threat can never be wiped from the multiverse. Whenever the tarrasque is defeated, another tarrasque awakes somewhere else on the Material Plane. Few things survive the tarrasque's rampages, and reports of the monster's devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence table to inspire what marks the monster's rampages.
Tarrasque Evidence:
| 1d4 | Amid Destruction, the Tarrasque Leaves... |
|---|---|
| 1 | Evidence of a magic spell reflected back on its caster, like Ice Knif e or Melf' s Acid Arr ow. |
| 2 | Massive footprints or claw marks. |
| 3 | A russet scale the size of a knight's shield. |
| 4 | A shattered mountain or diverted river. |