Thri-kreen Marauder
Monster Manual (2025) p. 306
- Size
- Medium
- Type
- monstrosity
- Alignment
- neutral
- AC
- 15
- Initiative
- 2
- Hit Points
- 33 (6d8+6)
- Speed
- walk 40 ft.
- Skills
- Survival +3, Stealth +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Thri-kreen; telepathy 60 ft.
- Challenge
- 1
- Lineage
- Thri-kreen
- Environment
- desert, grassland
Traits
Proficiency Bonus
+2
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Actions
Multiattack
The thri-kreen makes two attacks, using Gythka or Chatkcha in any combination.
Gythka
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Slashing damage plus 2 (1d4) Poison damage.
Chatkcha
Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Slashing damage.
Leap (Bonus Action)
The thri-kreen jumps up to 15 feet by spending 5 feet of movement.
Other data
description
Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile quality, thrikreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.
Thri-kreen Marauder: Thri-kreen marauders employ weapons made of stone and bone, such as the spear-like gythka and throwing blades called chatkcha.