Thri-kreen Marauder

Monster Manual (2025) p. 306

Size
Medium
Type
monstrosity
Alignment
neutral
AC
15
Initiative
2
Hit Points
33 (6d8+6)
Speed
walk 40 ft.
Skills
Survival +3, Stealth +4, Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Thri-kreen; telepathy 60 ft.
Challenge
1
Lineage
Thri-kreen
Environment
desert, grassland
STR
12
+1
DEX
15
+2
CON
13
+1
INT
8
−1
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The thri-kreen makes two attacks, using Gythka or Chatkcha in any combination.

Gythka

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Slashing damage plus 2 (1d4) Poison damage.

Chatkcha

Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Slashing damage.

Leap (Bonus Action)

The thri-kreen jumps up to 15 feet by spending 5 feet of movement.

Other data

description

Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile quality, thrikreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.

Thri-kreen Marauder: Thri-kreen marauders employ weapons made of stone and bone, such as the spear-like gythka and throwing blades called chatkcha.