Ultroloth

Monster Manual (2025) p. 311

Size
Medium
Type
fiend (yugoloth)
Alignment
neutral evil
AC
19
Initiative
8
Hit Points
221 (26d8+104)
Speed
walk 30 ft., fly 60 ft. (hover)
Skills
Deception +9, Stealth +8, Perception +7
Resistances
cold, fire, lightning
Immunities
acid, poison
Condition Immunities
charmed, frightened, poisoned
Senses
truesight 120 ft.
Passive Perception
17
Languages
Abyssal, Infernal; telepathy 120 ft.
Challenge
13
Environment
planar (lower)
STR
19
+4
DEX
16
+3
CON
18
+4
INT
19
+4
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+5

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Fiendish Restoration

If the ultroloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance

The ultroloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The ultroloth uses Hypnotic Gaze and makes two Mercurial Whip attacks.

Mercurial Whip

Melee Attack Roll: +9, reach 15 ft. Hit: 25 (6d6 + 4) Force damage, and the ultroloth can teleport the target up to 10 feet to an unoccupied space the ultroloth can see that isn't in the air.

Hypnotic Gaze

Wisdom Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 10 (3d6) Psychic damage, and the target has the Stunned condition until the start of the ultroloth's next turn. Success: The target is immune to this ultroloth's Hypnotic Gaze for 24 hours.

Spellcasting

The ultroloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 17):

  • At will: Alter Self, Clairvoyance, Detect Magic
  • 1/day each: Dimension Door, Fireball (level 5 version), Wall of Fire

Fiendish Guile (Recharge 4-6) (Bonus Action)

The ultroloth casts Dispel Magic, Invisibility (self only), Misty Step, or Suggestion, requiring no Material components and using the same spellcasting ability as Spellcasting.

recharge

D4

Spells

Dispel Magic [5.5e], Invisibility [5.5e], Misty Step [5.5e], Suggestion [5.5e], Alter Self [5.5e], Clairvoyance [5.5e], Detect Magic [5.5e], Dimension Door [5.5e], Fireball [5.5e], Wall of Fire [5.5e]

Other data

description

With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn't work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets.

Ultroloths strive to achieve planes-spanning plots. Roll on or choose a result from the Ultroloth Conspiracies table to inspire such villainy.

Ultroloth Conspiracies:

1d6The Ultroloth Schemes To...
1Convince cultists their god has forsaken them.
2Destabilize a nation and rule the chaos.
3Incite a calamity and hold a world hostage.
4Provoke hostilities between immortal armies and sell magic weapons to both sides.
5Steal an invention and slay all who know of it.
6Unleash fiendish hordes on a foe's homeland.