Umber Hulk

Monster Manual (2025) p. 312

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
18
Initiative
4
Hit Points
93 (11d10+33)
Speed
walk 30 ft., burrow 20 ft.
Senses
darkvision 120 ft., tremorsense 60 ft.
Passive Perception
10
Languages
Umber Hulk
Challenge
5
Environment
underdark
STR
20
+5
DEX
13
+1
CON
16
+3
INT
9
−1
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+3

Tunneler

The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The umber hulk makes three Rend attacks.

Rend

Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.

Confusing Gaze (Recharge 5-6) (Bonus Action)

Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn:

Confusing Gaze:

1d8Effect
1-4The target does nothing.
5-6The target takes no action or Bonus Action and uses all its movement to move in a random direction.
7-8The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.

recharge

D5

Other data

description

Lumbering, carapace-armored bipeds, umber hulks burrow through the Underdark, feeding on anything they can crush in their mighty mandibles. These tenacious hunters sense movement through the surrounding earth, then burst through cavern walls to surprise their prey. Those ambushed by umber hulks risk meeting the gaze of the monsters' eerie, multifaceted eyes, which can cause others to act irrationally and even lash out at their allies. Umber hulks typically lurk in tunnels they've burrowed alongside other passages. When they detect creatures moving, they burst through the rock walls between the passages to attack. While these monsters can communicate with one other, they usually hunt alone and avoid each other's territories. Umber hulks focus on finding food and crushing intruders. They have little interest in allying with other creatures, but manipulative inhabitants of the Underdark, such as beholders and mind flayers, sometimes compel umber hulks to serve them.