Umbragen Shadow Walker

Eberron: Forge of the Artificer p. 99

Size
Medium
Type
humanoid (elf)
Alignment
neutral
AC
14
Hit Points
162 (25d8+50)
Speed
walk 30 ft.
Saving Throws
Dex +8, Wis +6
Skills
Arcana +5, Perception +6, Stealth +8
Vulnerabilities
Radiant
Senses
Darkvision 120 ft
Passive Perception
16
Languages
Common, Elvish, Undercommon
Challenge
9
STR
12
+1
DEX
19
+4
CON
14
+2
INT
13
+1
WIS
15
+2
CHA
20
+5

Traits

Sunlight Sensitivity

While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.

Fey Ancestry

Magic can't put the shadow walker to sleep.

Actions

Multiattack

The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.

Gloom Burst

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8+5) Psychic damage.

Shadow Cowl

Wisdom Saving Throw: DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.

Spellcasting

The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Dancing Lights, Darkness, Minor Illusion

Draining Teleport (Bonus Action)

While in Dim Light or Darkness, the shadow walker teleports up to 60 feet to a space it can see that is also in Dim Light or Darkness. Constitution Saving Throw: DC 17, each creature in a 5-foot Emanation originating from the shadow walker at its destination space. Failure: 9 (2d8) Necrotic damage

Spells

Dancing Lights [5.5e], Minor Illusion [5.5e], Darkness [5.5e]

Other data

description

Drow of Xen'drik

Within the cyclopean ruins of Xen'drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by giants, drow now dwell in the homes of their former masters, guarding the relics and holy sites that fate has entrusted to them. With a culture based on rebellion, magic, and combat prowess, drow are deadly enemies to any who would attempt to steal or debase the history of Xen'drik.

Most drow of Xen'drik worship a fierce scorpion-god called Vulkoor. Some theologians of the Sovereign Host and the Dark Six believe Vulkoor to be an aspect of the Mockery (see Eberron: Rising from the Last War), but the Vulkoori drow show no partiality to the followers of the Mockery or any other god but their own. In imitation of their arachnid god, Vulkoori wear plates of scorpion chitin sewn to leather straps and sheaths. They tattoo their flesh using scorpion venom that leaves white scars on their skin.

Umbragen Shadow Walker. Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they have lived in the lightless caverns of Khyber. There, they tapped into a mysterious magical shadow they called the Umbra. Though some have emerged to haunt the surface in the wake of the giant empire's fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes.