Vadalis Heir
Eberron: Forge of the Artificer p. 85
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- neutral
- AC
- 14 (leather)
- Initiative
- +3
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +5, Con +4, Wis +5
- Skills
- Animal Handling +7, Nature +4, Stealth +5
- Passive Perception
- 13
- Languages
- Common, Sylvan
- Challenge
- 4
Traits
Proficiency Bonus
+2
Size
Medium or Small
Gear
Leather Armor, Scimitar
Pack Tactics
The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack
The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.
Scimitar
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Slashing damage plus 3 (1d6) Poison damage.
Lunar Wisp
Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.
Spellcasting
The heir casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At will: Druidcraft, Light, Speak with Animals
- 3/day each: Animal Friendship, Animal Messenger
- 1/day: Ice Storm
Spur Beast (Bonus Action)
The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.
Spells
Druidcraft [5.5e], Light [5.5e], Speak with Animals [5.5e], Animal Friendship [5.5e], Animal Messenger [5.5e], Ice Storm [5.5e]
Other data
description
Combining druidic magic with skill at handling natural and monstrous animals, the dragonmarked heirs of House Vadalis, most of whom are human, are more fearsome than their innocuous-seeming house suggests — especially when accompanied by a Giant Boar, Polar Bear, or Rhinoceros.