Vadalis Heir

Eberron: Forge of the Artificer p. 85

Size
Medium
Type
humanoid (human)
Alignment
neutral
AC
14 (leather)
Initiative
+3
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Dex +5, Con +4, Wis +5
Skills
Animal Handling +7, Nature +4, Stealth +5
Passive Perception
13
Languages
Common, Sylvan
Challenge
4
STR
12
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
17
+3
CHA
13
+1

Traits

Proficiency Bonus

+2

Size

Medium or Small

Gear

Leather Armor, Scimitar

Pack Tactics

The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.

Scimitar

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Slashing damage plus 3 (1d6) Poison damage.

Lunar Wisp

Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.

Spellcasting

The heir casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At will: Druidcraft, Light, Speak with Animals
  • 3/day each: Animal Friendship, Animal Messenger
  • 1/day: Ice Storm

Spur Beast (Bonus Action)

The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.

Spells

Druidcraft [5.5e], Light [5.5e], Speak with Animals [5.5e], Animal Friendship [5.5e], Animal Messenger [5.5e], Ice Storm [5.5e]

Other data

description

Combining druidic magic with skill at handling natural and monstrous animals, the dragonmarked heirs of House Vadalis, most of whom are human, are more fearsome than their innocuous-seeming house suggests — especially when accompanied by a Giant Boar, Polar Bear, or Rhinoceros.