Vampire Spawn

Monster Manual (2025) p. 315

Size
Small
Type
undead
Alignment
neutral evil
AC
16
Initiative
3
Hit Points
90 (12d8+36)
Speed
walk 30 ft.
Saving Throws
Wis +3, Dex +6
Skills
Stealth +6, Perception +3
Resistances
necrotic
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common plus one other language
Challenge
5
Lineage
Vampire
Environment
underdark, urban
STR
16
+3
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
10
+0
CHA
12
+1

Traits

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Size

Small, Medium

Spider Climb

The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness

The vampire has these weaknesses:

Forbiddance: The vampire can't enter a residence without an invitation from an occupant.

Running Water: The vampire takes 20 Acid damage if it ends its turn in running water.

Stake to the Heart: The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.

Sunlight: The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack

The vampire makes two Claw attacks and uses Bite.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Bite

Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Deathless Agility (Bonus Action)

The vampire takes the Dash or Disengage action.

Other data

description

Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night. Undead vampires lie dormant during the day, retreating to resting places hidden from foes and the sun's searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire's grim sanctuary.

Vampire Resting Places:

1d6The Vampire's Resting Place Is...
1Among the roots of a dead tree.
2At the bottom of a stagnant pool.
3A coffin filled with grave dirt.
4A large pot full of blood or vinegar.
5A space accessible only by shape-shifting.
6Within a statue or suit of armor.

Vampire Spawn: Vampire spawn are newly created vampires. They have yet to fully master their abilities, and many are consumed by their thirst for blood. Vampire spawn might serve more powerful vampires or pursue their own depraved agendas.