Vine Blight

Monster Manual (2025) p. 44

Size
Medium
Type
plant
Alignment
neutral evil
AC
12
Initiative
-1
Hit Points
19 (3d8+6)
Speed
walk 20 ft.
Skills
Stealth +1
Condition Immunities
deafened
Senses
blindsight 60 ft.
Passive Perception
10
Languages
Common
Challenge
1/2
Lineage
Blight
Environment
forest
STR
15
+2
DEX
8
−1
CON
14
+2
INT
5
−3
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Actions

Constricting Vine

Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the target takes 4 (1d8) Bludgeoning damage at the start of each of its turns, and the blight can't make Constricting Vine attacks.

Entangling Plants (Recharge 5-6)

The blight casts the Entangle spell, using Constitution as the spellcasting ability (spell save DC 12).

recharge

D5

Other data

description

Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they're usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.

Vine Blight: Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to flowering kudzu. They can cause plants to burst from the ground around themselves and entangle nearby foes. Unlike most other blights, vine blights can speak. They do so rarely, typically only to convey messages from their masters or to repeat the words of their victims in rasping voices.