Winter Wolf

Monster Manual (2025) p. 334

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
13
Initiative
1
Hit Points
75 (10d10+20)
Speed
walk 50 ft.
Skills
Stealth +5, Perception +5
Immunities
cold
Passive Perception
15
Languages
Common, Giant
Challenge
3
Lineage
Wolf
Environment
arctic
STR
18
+4
DEX
13
+1
CON
14
+2
INT
7
−2
WIS
12
+1
CHA
8
−1

Traits

Proficiency Bonus

+2

Pack Tactics

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6)

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

recharge

D5

Other data

description

Winter wolves are horse-size, supernatural predators that prowl frigid wildernesses in deadly packs. With their great size and chilling breath, winter wolves pursue megafauna, arctic travelers, and any other creatures they catch on the tundra. Winter wolves are more intelligent than natural wolves and can speak. Most are predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals.