Young Green Dragon

Monster Manual (2025) p. 152

Size
Large
Type
dragon (chromatic)
Alignment
lawful evil
AC
18
Initiative
4
Hit Points
136 (16d10+48)
Speed
walk 40 ft., fly 80 ft., swim 40 ft.
Saving Throws
Wis +4, Dex +4
Skills
Deception +5, Stealth +4, Perception +7
Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 120 ft.
Passive Perception
17
Languages
Common, Draconic
Challenge
8
Lineage
Green Dragon
Environment
forest
STR
19
+4
DEX
12
+1
CON
17
+3
INT
16
+3
WIS
13
+1
CHA
15
+2

Traits

Proficiency Bonus

+3

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes three Rend attacks.

Rend

Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5-6)

Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6) Poison damage. Success: Half damage.

recharge

D5

Other data

description

From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons disdain physical violence, viewing combat as servants' work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect "baubles" that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.

Young Green Dragon: Young green dragons frequently control groups of ettercaps, kobolds, thieves, or other cowardly servants. These dragons do so while avoiding other evil dragons, who would sabotage them. Gradually, oppressing weaker creatures and amassing meaningless fortunes bore young green dragons, and they pursue more ambitious ways to indulge their egos.