Banishment

Player's Handbook (2024) p. 245

Level
4
School
Abjuration
Casting Time
Action
Range
30 feet
Components
V, S, M (a pentacle)
Duration
Concentration, up to 1 minute
Classes
Paladin (Oath of Vengeance), Cleric, Sorcerer, Warlock, Wizard, Paladin, Artificer (Cartographer), Cleric (Knowledge Domain), Druid (Circle of the Berendei (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Ranger (Alt. LaserLlama) (Monster Slayer), Ranger (Alt. LaserLlama) (Planar Warden), Paladin (Crown), Ranger (Horizon Walker), Ranger (Monster Slayer), Paladin (Watchers (Legacy)), Cleric (Community Domain (Legacy)), Illrigger (Architect of Ruin), Cleric (Knowledge Domain (UA)), Psion (UA), Psion (UA) (Psi Warper)

Description

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM's choice) associated with its creature type.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.