Blinding Smite (Alt) (HB)
LaserLlama's Compendium of Spells p. 12 (Homebrew)
- Level
- 3
- School
- Evocation
- Casting Time
- On hit
- Range
- Self
- Components
- V, M (a melee weapon worth at least 1 sp)
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
Description
When you hit with a melee weapon attack you can cause the weapon to flare with an overwhelming blinding light. This attack deals 3d8 bonus radiant damage, and the target must succeed on a Constitution saving throw or become blinded until the spell ends. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success. If your target is a fiend or undead, or if it has the sunlight sensitivity trait, the bonus radiant damage increases by 1d8.
At Higher Levels: When you cast this spell using a spell slot of 3rd-level or higher, the radiant damage increases by 1d8 for each spell slot level above 2nd.
Blinded:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.