Compelled Duel

Player's Handbook (2024) p. 252

Level
1
School
Enchantment
Casting Time
Bonus Action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
Paladin, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Paladin (Crown), Mark of Sentinel (Legacy), Warlock (Sorcerer-king Patron (UA))

Description

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you. The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.