Conjure Barrage

Player's Handbook (2024) p. 254

Level
3
School
Conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M (a Melee or Ranged weapon worth at least 1 CP)
Duration
Instantaneous
Classes
Ranger, Artificer (Battle Smith), Mark of Making (Legacy), Artificer (UA) (Battle Smith), Artificer Revised (UA) (Battle Smith), Warlock (Hexblade Patron (UA)), Warlock (Hexblade Patron v2 (UA))

Description

You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 3.