Conjure Fey (Alt) (HB)

LaserLlama's Compendium of Spells p. 12 (Homebrew)

Level
3
School
Conjuration
Casting Time
1 action
Range
30 feet
Components
V, S, M (a Tiny object worth at least 50 gold containing the promise of a Fey, willingly gifted to you)
Duration
Concentration, 1 hour
Classes
Ranger (Alt. LaserLlama), Ranger (Alt. LaserLlama) (Fey Wanderer), Druid, Ranger, Warlock, Wizard

Description

You grasp the material component of this spell and call its Fey spirit to your aid. While your concentration lasts, the Fey Friendly to you and your allies and obeys your commands to the letter. For the duration, the Fey uses the rules below:

Statistics: The Fey spirit appears in an unoccupied space of your choice that you can see within range. It takes on the appearance and statistics of any Fey of CR 3 or lower.

Combat: The Fey shares your initiative and it acts on your turn. You can give it verbal commands (no action required). I1 the Fey does not receive any commands, or its commands ar completed, it moves and defends itself as best it can.

Spellcasting: If it can cast spells, you can command it to do so, but it uses your spell slots to fuel its spellcasting, even if it would normally be able to cast without spell slots.

Control: If the spell ends because your concentration was broken, the Fey remains, but is no longer under your control.

For the duration of the spell, or until reduced to 0 hit points, the Fey acts according to its alignment, and either becomes Hostile toward you and your allies or flees.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the CR of Fey this spirit can take on increases by 1 for each slot level above 3rd.