Conjure Volley

Player's Handbook (2024) p. 255

Level
5
School
Conjuration
Casting Time
Action
Range
150 feet
Components
V, S, M (a Melee or Ranged weapon worth at least 1 CP)
Duration
Instantaneous
Classes
Ranger, Ranger (Alt. LaserLlama) (Hunter), Ranger (Alt. LaserLlama)

Description

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.