Conjure Volley
Player's Handbook (2024) p. 255
- Level
- 5
- School
- Conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a Melee or Ranged weapon worth at least 1 CP)
- Duration
- Instantaneous
- Classes
- Ranger, Ranger (Alt. LaserLlama) (Hunter), Ranger (Alt. LaserLlama)
Description
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.