Curse of Disarmament (HB)
Zamanora: Ballad of the Witch p. 179 (Homebrew)
- Level
- 6
- School
- Necromancy
- Casting Time
- 1 hour
- Range
- same place of existence as caster
- Components
- V, S, M
- Duration
- Indefinitely, Caster dies, or lifting condition is met
Description
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration. You curse a creature to be no longer capable of bearing arms. While the creature is holding a weapon, it takes 1d8 Psychic damage at the end of each of its turns. Whenever the creature takes damage in this way, it must succeed on a Concentration check or drop the weapon if it can. In addition, the creature has Disadvantage on attack rolls made using a manufactured weapon.
Components. The spell requires a body part, lock of hair, bit of nail, or the like that belongs to the creature. The component is consumed in the casting process. At the Storyteller's discretion, if the creature has wronged you greatly in the past, you may use your seething hatred towards it as the spell's sole component.