Freedom of Movement

Player's Handbook (2024) p. 277

Level
4
School
Abjuration
Casting Time
Action
Range
Touch
Components
V, S, M (a leather strap)
Duration
1 hour
Classes
Cleric (War Domain), Druid (Circle of the Land) (Temperate), Paladin (Oath of Devotion), Paladin (Oath of Glory), Sorcerer (Clockwork Sorcery), Touch Spells, Bard, Cleric, Druid, Ranger, Artificer, Cleric (Journey Domain (HB)), Paladin (Oath of the Skycaller (HB)), Ranger (Alt. LaserLlama) (Beast Master), Ranger (Alt. LaserLlama) (Hunter), Ranger (Alt. LaserLlama), Cleric (Zeal Domain (Legacy)), Mark of Passage (Legacy), Paladin (Glory), Paladin (Glory (Legacy)), Mages of Strixhaven (Prismari Initiate), Mages of Strixhaven (Quandrix Initiate), Paladin (Open Sea (Legacy)), Sorcerer (Runechild (Legacy)), Sorcerer (Skinshifter (TP) (Legacy)), Cleric (Hunt Domain (TP) (Legacy)), Tamer (Heliana) [Legacy], Tamer (Heliana) [Legacy] (Leader), Warlock (Parasite (TP) (Legacy)), Ranger (Vermin Lord (TP)), Artificer (UA), Artificer Revised (UA), Artificer Revised (UA) (Cartographer), Warlock (Hexblade Patron (UA)), Warlock (Hexblade Patron v2 (UA)), Psion (UA), Paladin (Oath of the Spellguard (UA)), Warlock (Primordial Patron (UA))

Description

You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.