Frostwave (HB)

Zamanora: Ballad of the Witch p. 133 (Homebrew)

Level
3
School
Evocation
Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Druid, Sorcerer, Warlock, Wizard

Description

You release a burst of icy energy in all directions. Each creature in a 15-foot Emanation originating from you must make a Dexterity saving throw. On a failed save, a creature takes 4d8 Cold damage and is frozen in place, becoming Restrained. On a successful save, a creature takes half as much damage and isn't Restrained. A trapped creature can take an Action to make a Strength (Athletics) check against your spell save DC to break free.

Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 3.