Hold Monster

Player's Handbook (2024) p. 285

Level
5
School
Enchantment
Casting Time
Action
Range
90 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Cleric (War Domain), Druid (Circle of the Sea), Paladin (Oath of Vengeance), Bard, Sorcerer, Warlock, Wizard, Sorcerer (Crimson Tide (HB)), Ranger (Alt. LaserLlama) (Monster Slayer), Paladin (Redemption), Ranger (Monster Slayer), Paladin (Watchers (Legacy)), Cleric (Blood Domain (Legacy)), Sorcerer (Lunar Magic), Cleric (Hunt Domain (TP) (Legacy)), Cleric (Grave Domain (UA)), Psion (UA)

Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 5.