Hold Person

Player's Handbook (2024) p. 286

Level
2
School
Enchantment
Casting Time
Action
Range
60 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Druid (Circle of the Land) (Polar), Paladin (Oath of Vengeance), Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Ranger (Winter Walker), Sorcerer (Crimson Tide (HB)), Warlock (The Murrain Maiden (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Paladin (Conquest), Paladin (Redemption), Cleric (Order Domain (Legacy)), Cleric (Blood Domain (Legacy)), Illrigger (Architect of Ruin), Paladin (Oath of the Spelldrinker (TP)), Druid (Circle of Blood (TP)), Ranger (Green Reaper (TP)), Warlock (Sorcerer-king Patron (UA)), Psion (UA)

Description

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot: You can target one additional Humanoid for each spell slot level above 2.