Ice Storm

Player's Handbook (2024) p. 287

Level
4
School
Evocation
Casting Time
Action
Range
300 feet
Components
V, S, M (a mitten)
Duration
Instantaneous
Classes
Druid (Circle of the Land) (Polar), Druid (Circle of the Sea), Paladin (Oath of the Ancients), Druid, Sorcerer, Wizard, Artificer (Artillerist), Ranger (Winter Walker), Druid (Circle of the Long Night (HB)), Cleric (Tempest Domain (Legacy)), Ranger (Rocborne (TP)), Artificer (UA) (Artillerist), Ranger (Winter Walker (UA)), Artificer Revised (UA) (Artillerist)

Description

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot: The Bludgeoning damage increases by 1d10 for each spell slot level above 4.