Invisibility

Player's Handbook (2024) p. 289

Level
2
School
Illusion
Casting Time
Action
Range
Touch
Components
V, S, M (an eyelash in gum arabic)
Duration
Concentration, up to 1 hour
Classes
Cleric (Trickery Domain), Touch Spells, Bard, Sorcerer, Warlock, Wizard, Artificer, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Ranger (Alt. LaserLlama) (Deep Stalker), Mark of Shadow (Legacy), Cleric (Moon Domain (Legacy)), Illrigger (Architect of Ruin), Tamer (Heliana) [Legacy], Artificer (UA), Artificer Revised (UA), Psion (UA)

Description

A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 2.

Invisible:

  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.