Magic Weapon
Player's Handbook (2024) p. 295
- Level
- 2
- School
- Transmutation
- Casting Time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Cleric (War Domain), Paladin (Oath of Glory), Touch Spells, Ranger, Sorcerer, Wizard, Paladin, Artificer, Cleric (Arcana Domain), Ranger (Alt. LaserLlama), Cleric (Forge Domain), Cleric (Zeal Domain (Legacy)), Mark of Making (Legacy), Paladin (Glory), Paladin (Glory (Legacy)), Artificer (UA), Artificer Revised (UA), Warlock (Hexblade Patron (UA)), Cleric (Arcana Domain (UA))
Description
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot: The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.