Magic Weapon

Player's Handbook (2024) p. 295

Level
2
School
Transmutation
Casting Time
Bonus Action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Cleric (War Domain), Paladin (Oath of Glory), Touch Spells, Ranger, Sorcerer, Wizard, Paladin, Artificer, Cleric (Arcana Domain), Ranger (Alt. LaserLlama), Cleric (Forge Domain), Cleric (Zeal Domain (Legacy)), Mark of Making (Legacy), Paladin (Glory), Paladin (Glory (Legacy)), Artificer (UA), Artificer Revised (UA), Warlock (Hexblade Patron (UA)), Cleric (Arcana Domain (UA))

Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot: The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.