Scorching Ray
Player's Handbook (2024) p. 314
- Level
- 2
- School
- Evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric (Light Domain), Warlock (Fiend Patron), Sorcerer, Wizard, Artificer (Artillerist), Sorcerer (Spellfire Sorcery), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Warlock (Genie (Legacy)), Warlock (Genie Efreeti (Legacy)), Druid (Wildfire (Legacy)), Illrigger (Architect of Ruin), Warlock (The Many (TP)), Artificer (UA) (Artillerist), Sorcerer (Spellfire Sorcery (UA)), Artificer Revised (UA) (Artillerist)
Description
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Using a Higher-Level Spell Slot: You create one additional ray for each spell slot level above 2.