Shape Water (Alt) (HB)

LaserLlama's Compendium of Spells p. 4 (Homebrew)

Level
0
School
Transmutation
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Magus (LaserLlama), Sorcerer

Description

You can manipulate water and use it to assault your enemies. When you cast this spell choose one of the following effects:

Manipulate Water: You manipulate water in a 5-foot cube within range, harmlessly changing the direction it is flowing, altering its color or opacity, causing simple animated shapes to appear, or if there are no creatures in it you can freeze it.

Hurl Wave: You create a small orb of tempestuous water in your hand and hurl it at one target you can see within range, forcing it to make a Dexterity saving throw. On a failed save, the target takes 1d8 cold damage, and any non-magical flame it is holding, or within 5 feet of it, is instantly extinguished.

Cantrip Upgrade: The damage of this Cantrip increases by 1d8 at 5th (2d8), 11th (3d8), and 17th level (4d8).