Songal's Elemental Suffusion
Forgotten Realms: Heroes of Faerûn p. 145
- Level
- 5
- School
- Transmutation
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (a pearl worth 100+ GP)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
Description
You imbue yourself with the elemental power of genies. You gain the following benefits until the spell ends:
Elemental Immunity: When you cast this spell, choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to the chosen damage type.
Elemental Pulse: When you cast this spell and at the start of each of your subsequent turns, you release a burst of elemental energy in a 15-foot Emanation originating from yourself. Each creature of your choice in that area makes a Dexterity saving throw. On a failed save, a creature takes 2d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice) and has the Prone condition. On a successful save, a creature takes half as much damage only.
Flight: You gain a Fly Speed of 30 feet and can hover.
Casting as a Circle Spell: If the spell is cast as a Circle spell, its casting time increases to 1 minute, and its duration increases to Concentration, up to 10 minutes. For each secondary caster who participates in the casting, you can choose one additional creature, to a maximum of nine additional creatures. The chosen creatures also gain the benefits of the spell for its duration. When the spell is cast, each secondary caster must expend a level 2+ spell slot; otherwise, the spell fails.