Curse Weaver
Subclass of Sorcerer
Zamanora: Ballad of the Witch p. 103 (Homebrew)
- Level
- 3
Description
Curse weaving is not a power earned, rather one bestowed by fate. There are many ways to come about this power. Someone from your bloodline may have met their demise while bound by a horrible curse and now, in a twist of fate, you hold the same power. Or perhaps your ancestors had the ability to tap into the archaic magic of connections. You inherited that power in the form it is found today and are able to inherently mimic the correlations formed by Poppet magic. Now, through items others would deem mundane, you can weave powerful spells that leave those they touch devastated. Often viewed as a harbinger of misfortune or a mystical thaumaturgist, your abilities stem from the wicked forces that have been unwillingly thrust upon you.
Traits
Curse Weaver Spells Nivel 3
When you reach a Sorcerer level specified in the Curse Weaver Spells table, you thereafter always have the listed spells prepared.
Curse Weaver Spells:
| Sorcerer Level | Spells |
|---|---|
| 3 | Bane, Blindness/Deafness, Enthrall, Hex |
| 5 | Bestow Curse, Remove Curse |
| 7 | Locate Creature, Phantasmal Killer |
| 9 | Geas, Scrying |
Curse Weaving Nivel 3
You gain proficiency with one type of Artisan's Tools of your choice, which you use to create special kinds of Poppets known as 'Motanky'. During a Long Rest, you can use these tools and appropriate materials to create a Motanka. As a Bonus Action, you can bind the Motanka to a creature you can see. Each Motanka can only be bound once. The first time you cast a spell from the Curse Weaver spell list against a bound creature, you do not expend a spell slot. If the creature dies, the Motanka bound to it is immediately destroyed. Additionally, whenever you use Metamagic on a spell that targets a creature bound to a Motanka, you reduce the Sorcery Points spent by 1 (minimum of 0). You can have a number of Motanky up to your Proficiency Bonus at any time. If you create a new Motanka when you have reached this limit, the oldest Motanka withers away.
Harrowing Fate Nivel 6
The Motanky you craft become significantly more potent. Spells targeting a creature bound to one of your Motanky have their spell level increased by 1 (up to a maximum of Level 9) and range increased to 300 feet. When transferring damaging spells in this way, the Motanka is not damaged (unlike Poppets).
Living Hex Nivel 14
Your body grows into a vessel for the curses and ill will of others. You gain Resistance to Necrotic and Psychic damage.
Suffer Anathema Nivel 14
When a creature hits you with an attack, you can use your Reaction to curse it. The creature must succeed on a Wisdom saving throw against your spell save DC or be cursed for 1 minute. While cursed in this way, the creature has Disadvantage on attack rolls and saving throws. At the end of each of its turns, the creature may repeat the saving throw, ending the effects immediately on a success. Once you use this feature successfully, you can't do so again until you finish a Short Rest.
Harbinger of Misfortune Nivel 18
You can fully unleash the power of the curses that inhabit you. As a Magic Action, you can surround yourself with a swirling aura of malevolent energy for 1 minute. While this aura is active, you gain the following benefits:
Accursed Vessel. You have Immunity to Necrotic and Psychic damage.
Aura of Malediction. Any creature that starts its turn within 10 feet of you takes Necrotic or Psychic damage (your choice) equal to your Charisma modifier (minimum of 1).
Curse of the Weaver. You can cast Bestow Curse at its base level as a Bonus Action, without expending a spell slot. When cast in this way, the spell does not require Concentration.
Once you use this feature, you can't do so again until you finish a Long Rest.