Stone Age Tracker
Subclass of Ranger
Old World's Might - Subclasses from Old Europe p. 46 (Homebrew)
- Level
- 3
Description
Roam the land surviving in the wild
"The land speaks, and I listen. The old ways are not forgotten, only waiting to be remembered"
Theme: Tapping into the primal instincts and survival skills of prehistoric hunters, Stone Age Trackers are masters of tracking prey, setting traps, and thriving in harsh wilderness. Their connection to the land is deep and intuitive, and their tools are crafted from natural materials.
Playstyle: A highly resourceful ranger focused on tracking, ambushes, and survival. Excel in hostile terrain and use cunning traps and tools to control the battlefield and overwhelm foes.
Paleolithic people survived by hunting and gathering. The search for food was their main activity, and it was often difficult. They had to learn which animals to hunt and which plants to eat. Paleolithic people hunted buffalo, bison, wild goats, reindeer, and other animals, depending on where they lived.
Traits
Primal Hunter Nivel 3
You gain Proficiency in Survival and Nature, and you can add double your Proficiency Bonus to checks made to track creatures or locate natural resources. While in Difficult Terrain, your Speed is not reduced.
Primitive Weaponry Nivel 3
You can craft primitive weapons using natural materials during a Short or Long Rest. These include:
Barbed Spear. When you hit a creature with this weapon, it cannot take Reactions until the end of your next turn.
Stone Net. A thrown weapon with a range of 15/30 feet. A Large or smaller creature hit by the net must succeed on a Strength saving throw (DC = 8 + your Proficiency Bonus + your Strength modifier). Failure: Restrained condition. The target can use its Action to make another Strength saving throw to ending the condition on itself.
Ambush Predator Nivel 7
When you hit a creature that hasn't taken a turn yet, you deal an additional 2d8 damage. Additionally, when you roll Initiative, you can move up to half your Speed without provoking Opportunity Attacks.
Master Trapper Nivel 11
You can create traps as part of your preparation for combat. When you finish a Short or Long Rest, you can prepare up to two traps in a 10-foot square area. These include:
Pitfall Trap. A creature entering the area must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). Failure: Prone condition and 3d8 Bludgeoning damage.
Snare Trap. A creature entering the area must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). Failure: Restrained condition until the end of its next turn.
Apex Survivalist Nivel 15
You can no longer be surprised and you gain Resistance to all damage types. Additionally, as a Bonus Action, you can grant yourself Blindsight up to 30 feet until the end of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.