Antimatter Rifle +1

Dungeon Master's Guide (2024) p. 324

Tipo
Arma a distancia
Rareza
uncommon
Peso
10
Daño
6d8
Tipo de daño
necrótico
Alcance
120/360
Propiedades
cuerpo a cuerpo, munición, recarga, a dos manos

Descripción

Ammo: firearm bullet [5.5e]

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Sap (Mastery): If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Ammunition: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Loading: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, firearms Source: Dungeon Master's Guide (2024) p. 324

Modificadores

ranged attacks +1

ranged damage +1

Otros datos

magic

YES