Deathdance
Forgotten Realms: Adventures in Faerûn p. 237
- Tipo
- Equipo de aventura
- Rareza
- poison (injury)
- Valor
- 200
Descripción
A creature subjected to Deathdance must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 minute. Humanoids automatically succeed on this save. The creature also has the Incapacitated condition while Poisoned in this way, as it thrashes uncontrollably.
Poison: Poison use is controversial or even illegal in many societies due to the often subtle and deadly nature of poisons. The price listed is for one dose of the poison. Check with your GM before purchasing poison to determine which poisons are allowed in your game.
Injury: Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or clashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.