Wand of the Mycologist

Zamanora: Ballad of the Witch p. 210 (Homebrew)

Tipo
Varita
Rareza
very rare (requires attunement by a spellcaster)
Peso
1

Descripción

Encountering a potent and rare mushroom in the wilds is viewed as a symbol of good luck, recreation, transformation, and even enlightenment. This wand has 3 charges, represented by the magical mushrooms that sprout from it. While holding it, you can take a Magic Action to expend 1 of its charges and consume a mushroom growing from the wand. Upon doing so, you benefit from one of the following properties chosen at random. Each property lasts for the duration of 1 hour and does not require you to maintain Concentration in order to benefit from its effect.

Wand of the Mycologist:

d6Mushroom Property
1Alter Self
2Enhance Ability
3Enlarge/Reduce
4Expeditious Retreat
5Longstrider
6Spider Climb

The wand regains 1d3 charges daily at dawn, as it sprouts an equal number of new mushrooms. For each additional mushroom you consume while the effects of another are still ongoing, there is a cumulative 25 percent chance of falling under the effects of the Confusion spell (save DC 15), on top of the benefits yielded by the mushroom. By becoming attuned to this wand, you grow aware of the benefits granted by the magical mushrooms it sprouts prior to their consumption, and you may choose which mushroom to benefit from based on your preference. Every time the wand regains a new charge, roll 1d6 to determine the property that corresponds to it.

Otros datos

magic

YES