Aarakocra Skirmisher

Monster Manual (2025) p. 10

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
12
Iniciativa
2
Puntos de golpe
11 (2d8+2)
Velocidad
walk 20 ft., fly 50 ft.
Habilidades
Perception +5
Percepción pasiva
15
Idiomas
Aarakocra, Primordial (Auran)
Desafío
1/4
Entorno
mountain, planar (elemental plane of air)
FUE
10
+0
DES
14
+2
CON
12
+1
INT
11
+0
SAB
12
+1
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Acciones

Talons

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the aarakocra moved 30+ feet straight toward the target immediately before the hit.

Wind Javelin

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Thunder damage. Hit or Miss: The javelin magically returns to the aarakocra's hand immediately after a ranged attack.

Otros datos

description

Aarakocra are birdlike folk who soar the skies of countless worlds and the endless expanses of the Elemental Plane of Air. They often resemble avians common to the lands where they dwell; some resemble hawks or condors, while others appear similar to hummingbirds or archaeopteryxes. In many lands, aarakocra tell of their ancient heroics resisting the wicked Queen of Chaos alongside the mysterious Wind Dukes of Aaqa.

Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above.