Archmage

Monster Manual (2025) p. 199

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
17
Puntos de golpe
170 (31d8+31)
Velocidad
walk 30 ft.
Salvaciones
Wis +6, Int +9
Habilidades
Arcana +13, History +9, Perception +6
Inmunidades
psychic
Inmunidad a estados
charmed (with Mind Blank)
Percepción pasiva
16
Idiomas
Common plus five other languages
Desafío
12
Entorno
any
FUE
10
+0
DES
14
+2
CON
12
+1
INT
20
+5
SAB
15
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+4

Gear

Wand

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The archmage makes four Arcane Burst attacks.

Arcane Burst

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

  • At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
  • 2/day each: Fly, Lightning Bolt (level 7 version)
  • 1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Misty Step (3/Day) (Bonus Action)

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

recharge

3/DAY

Reacciones

Protective Magic (3/Day)

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

recharge

3/DAY

Conjuros

Cone of Cold [5.5e], Detect Magic [5.5e], Detect Thoughts [5.5e], Disguise Self [5.5e], Fly [5.5e], Invisibility [5.5e], Light [5.5e], Lightning Bolt [5.5e], Mage Armor [5.5e], Mage Hand [5.5e], Mind Blank [5.5e], Misty Step [5.5e], Prestidigitation [5.5e], Scrying [5.5e], Teleport [5.5e]

Otros datos

ancestry

Mage

description

Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.

Mage Roles:

1d10The Mage Is...
1An astronomer who draws magic from stars.
2An author who writes about the occult.
3A magical engineer who creates wonders.
4An oracle who interprets omens.
5A prodigy with a remarkable magical heritage.
6A psion whose powers manifest as spells.
7A scholar investigating ancient lore.
8A soothsayer who advises rulers.
9A war mage who aids soldiers in battle.
10A witch who shares secret wisdom.

Archmage: Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants and collect magic items and occult lore.

init

6

sortname

Mage, Archmage