Archmage
Monster Manual (2025) p. 199
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 17
- Hit Points
- 170 (31d8+31)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +6, Int +9
- Skills
- Arcana +13, History +9, Perception +6
- Immunities
- psychic
- Condition Immunities
- charmed (with Mind Blank)
- Passive Perception
- 16
- Languages
- Common plus five other languages
- Challenge
- 12
- Environment
- any
Traits
Proficiency Bonus
+4
Gear
Wand
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Magic Resistance
The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The archmage makes four Arcane Burst attacks.
Arcane Burst
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
- At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
- 2/day each: Fly, Lightning Bolt (level 7 version)
- 1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Misty Step (3/Day) (Bonus Action)
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
recharge
3/DAY
Reactions
Protective Magic (3/Day)
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
recharge
3/DAY
Spells
Cone of Cold [5.5e], Detect Magic [5.5e], Detect Thoughts [5.5e], Disguise Self [5.5e], Fly [5.5e], Invisibility [5.5e], Light [5.5e], Lightning Bolt [5.5e], Mage Armor [5.5e], Mage Hand [5.5e], Mind Blank [5.5e], Misty Step [5.5e], Prestidigitation [5.5e], Scrying [5.5e], Teleport [5.5e]
Other data
ancestry
Mage
description
Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.
Mage Roles:
| 1d10 | The Mage Is... |
|---|---|
| 1 | An astronomer who draws magic from stars. |
| 2 | An author who writes about the occult. |
| 3 | A magical engineer who creates wonders. |
| 4 | An oracle who interprets omens. |
| 5 | A prodigy with a remarkable magical heritage. |
| 6 | A psion whose powers manifest as spells. |
| 7 | A scholar investigating ancient lore. |
| 8 | A soothsayer who advises rulers. |
| 9 | A war mage who aids soldiers in battle. |
| 10 | A witch who shares secret wisdom. |
Archmage: Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants and collect magic items and occult lore.
init
6
sortname
Mage, Archmage