Arms of Hadar
Player's Handbook (2024) p. 243
- Nivel
- 1
- Escuela
- Conjuración
- Tiempo de lanzamiento
- Action
- Alcance
- personal
- Componentes
- verbal, somático
- Duración
- instantánea
- Clases
- Sorcerer (Aberrant Sorcery), Warlock, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights)
Descripción
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 1.