Arms of Hadar

Player's Handbook (2024) p. 243

Nivel
1
Escuela
Conjuración
Tiempo de lanzamiento
Action
Alcance
personal
Componentes
verbal, somático
Duración
instantánea
Clases
Sorcerer (Aberrant Sorcery), Warlock, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights)

Descripción

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 1.