Arms of Hadar

Player's Handbook (2024) p. 243

Level
1
School
Conjuration
Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Sorcerer (Aberrant Sorcery), Warlock, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights)

Description

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 1.