Arms of Hadar
Player's Handbook (2024) p. 243
- Level
- 1
- School
- Conjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer (Aberrant Sorcery), Warlock, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights)
Description
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 1.