Beckon Air (HB)

LaserLlama's Compendium of Spells p. 2 (Homebrew)

Nivel
0
Escuela
Transmutación
Tiempo de lanzamiento
1 action
Alcance
60 pies
Componentes
verbal, somático
Duración
instantánea
Clases
Druid, Magus (LaserLlama), Sorcerer

Descripción

You can manipulate the winds and use them to assault foes. When you cast this spell choose one of the following effects:

Manipulate Air: You manipulate the air in a 5-foot cube within range, creating a small sensory effect such as causing leaves to rustle, shutters to slam shut, or clothing to ripple.

Air Burst: You create a small wind squall in your hand and hurl it at a target you can see within range, forcing it to make a Strength saving throw. On a failed save, it takes 1d6 thunder damage and a Medium or smaller target is knocked back 10 feet in a straight line.

Cantrip Upgrade: The damage of this Cantrip and the size target it can knock back increases by 1d6 at 5th (2d6, Large), 11th (3d6, Huge), and 17th level (4d6, Gargantuan).