Beckon Air (HB)

LaserLlama's Compendium of Spells p. 2 (Homebrew)

Level
0
School
Transmutation
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Magus (LaserLlama), Sorcerer

Description

You can manipulate the winds and use them to assault foes. When you cast this spell choose one of the following effects:

Manipulate Air: You manipulate the air in a 5-foot cube within range, creating a small sensory effect such as causing leaves to rustle, shutters to slam shut, or clothing to ripple.

Air Burst: You create a small wind squall in your hand and hurl it at a target you can see within range, forcing it to make a Strength saving throw. On a failed save, it takes 1d6 thunder damage and a Medium or smaller target is knocked back 10 feet in a straight line.

Cantrip Upgrade: The damage of this Cantrip and the size target it can knock back increases by 1d6 at 5th (2d6, Large), 11th (3d6, Huge), and 17th level (4d6, Gargantuan).