Beckon Air (HB)
LaserLlama's Compendium of Spells p. 2 (Homebrew)
- Level
- 0
- School
- Transmutation
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Magus (LaserLlama), Sorcerer
Description
You can manipulate the winds and use them to assault foes. When you cast this spell choose one of the following effects:
Manipulate Air: You manipulate the air in a 5-foot cube within range, creating a small sensory effect such as causing leaves to rustle, shutters to slam shut, or clothing to ripple.
Air Burst: You create a small wind squall in your hand and hurl it at a target you can see within range, forcing it to make a Strength saving throw. On a failed save, it takes 1d6 thunder damage and a Medium or smaller target is knocked back 10 feet in a straight line.
Cantrip Upgrade: The damage of this Cantrip and the size target it can knock back increases by 1d6 at 5th (2d6, Large), 11th (3d6, Huge), and 17th level (4d6, Gargantuan).