Woodland Awakening (HB)
Zamanora: Ballad of the Witch p. 139 (Homebrew)
- Nivel
- 4
- Escuela
- Transmutación
- Tiempo de lanzamiento
- Action
- Alcance
- 90 pies
- Componentes
- verbal, somático, material (a handful of sunflower petals)
- Duración
- concentración, hasta 1 minuto
- Clases
- Druid (Circle of the Oakenheart (HB)), Druid, Ranger
Descripción
This spell causes the flora in your vicinity to stir into awakening and fight alongside you. Choose up to four nonmagical plants within range that are not larger than Huge. Trees count as two plants. Each Tiny, Small, or Medium plant targeted this way turns into an Awakened Shrub. Each Large or Huge plant turns into an Awakened Tree. Each awakened creature comes under your control until the spell ends or until reduced to 0 Hit Points. As a Bonus Action, you can mentally command any Plant you have awakened with this spell (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, it only defends itself against hostile creatures. Once given an order, it continues to follow it until its task is complete. Once the duration is over, they return to their initial positions, bury their roots back into the soil and become inanimate again, unless they have already been killed.
Using a Higher-Level Spell Slot: When you cast this spell using a spell slot of 5th level or higher, you can awaken an additional nonmagical plant for each spell level above 4th.