Mysteries Domain

Subclase de Cleric

Old World's Might - Subclasses from Old Europe p. 21 (Homebrew)

Nivel
3

Descripción

Keeper of hidden truths and powerful divine magic

"The divine is not to be known, but to be sought. Every question is a prayer, every answer another veil to be lifted."

Theme: Keepers of divine secrets, clerics of Mysteries serves the hidden gods, the cryptic prophecies, and the sacred rites known only to the initiated. They speak in riddles, guard lost truths, and wield magic that veils, reveals, or warps reality itself. They uncover hidden truths and wield arcane power through their divine insight.

Playstyle: Supportive, through divination, arcane magic, and knowledge.

The Eleusinian Mysteries (Greek: Ἐλευσίνια Μυστήρια, romanized: Eleusínia Mystḗria) were initiations held every year for the cult of Demeter and Persephone based at the Panhellenic Sanctuary of Eleusis in ancient Greece. They are considered the "most famous of the secret religious rites of ancient Greece". Their basis was a Bronze Age agrarian cult, and there is some evidence that they were derived from the religious practices of the Mycenean period. The Mysteries represented the myth of the abduction of Persephone from her mother Demeter by the king of the underworld Hades. The rites, ceremonies, and beliefs were kept secret and consistently preserved from antiquity.

Rasgos

Oracle's Insight Nivel 3

You start to understand the true secrets of the world. You gain the following benefits:

  • You are Proficient in Arcana. If you are already proficient, you gain Expertise.
  • You have Advantage on saving throws against spells and other magical effects of the illusion and enchantment schools.
  • You learn the Minor Illusion cantrip. This cantrip is on top the number of cantrips you can normally learn, and Wisdom is your spellcasting ability to cast it.

Revelation Nivel 3

As a Magic Action, you present your Holy Symbol and expend a use of your Channel Divinity to reveal hidden truths within a 30-foot radius. Invisible creatures and objects are revealed for 1 minute, and each creature of your choice within 30 feet of you gains Advantage on saving throws against spells and other magical effects of illusion and enchantment schools.

Mysteries Domain Spells Nivel 3

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.

Mysteries Domain Spells:

LevelSpell
3rdDetect Magic, Identify, Augury, Mirror Image
5thClairvoyance, Dispel Magic
7thArcane Eye, Divination
9thScrying, Modify Memory

Veil of Mystery Nivel 6

As a Reaction, when an enemy targets you with an attack, you can impose Disadvantage on the roll and teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.

Oracle's Sight Nivel 17

You gain Truesight 120 feet. Additionally, you are Immune to Blinded condition and can't be surprised.